![]() ![]() ![]() Even though the word 3D seems very simple and less complicated process but behind it there are a number of specially designed software that works to convert any 2 dimensional picture into 3 dimensional masterpiece. There are so many popular block buster movies which earned massive amount of money at the box office and much of it can be attributed to the 3D technology. These days movies, games, and every other visual medium talks about 3D technology and that eventually proves that people at large wants real life experience in whatever they see. As a matter of fact, availability of various software tools has also considerably contributed to the development of this art form. obj file and I found this.Animation has unlimited possibilities and with the development as well as increased usage of 3D technology, it has found a new definition. ![]() If I checked the UV map, I will find overlapping UVs between the different UV sets which is expected. Now I have one mesh with the head, body, nails obj for the RL_G6_BODY which contains materials for head, body, finger nails and foot nails Create a character in iClone Character Creator.mat file) into z-brush and when I click ‘Auto Groups with UV’ or ‘UV Groups’ it does not detect the different UV sets right, it tries to guess according to continuity and not according to the explicitly defined UV sets in the. The problem is that I get an obj with multiple UV sets (materials defined in a. I want to export an iAvatar character created in iClone Character Creator to zBrush for further details, then I want to import it back to 3DXchange without losing the UVs. ![]()
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